The European Commission has published an age verification Use Case Manual, showcasing how citizens will be able to prove they are above a specific age threshold using a verifiable digital credential stored in their European Digital Identity (EUDI) Wallet, according to biometricupdate.com.
The manual covers an introduction to the use case and user journey, the current state of its development, and references to relevant technical specifications, infrastructure, legislation, and governance frameworks. It’s aimed at wallet implementers, Member States, and other stakeholders.
Presenting the EUDI Wallet as the default – or perhaps even only – acceptable method of providing age assurance potentially tilts the market in favor of technology providers selected by each member government for EUDIW implementation. Because member states are obligated to make EUDI Wallets available to all citizens free of charge, individuals will have little incentive to seek out private-sector wallets and apps that can support their age claims in other ways, such as with facial age estimation.
The European Commission unveiled the first version of its technical specifications and open-source implementation in July 2025, laying the groundwork for an EU-wide age-verification blueprint. Testing and piloting efforts are currently underway in partnership with Member States, online platforms, and end-users.
Denmark, France, Greece, Italy, and Spain have emerged as frontrunners, set to be the first countries to integrate the system into their national digital wallets or launch customized age-verification apps built on the same specifications. Private market players are also eligible to adopt the software and develop it further.
The EUDI Wallet will enable users to make selective disclosures, meaning they can confirm age without revealing their full birthdate or other identifying information.
The Commission estimates that millions of people will use age verification through EUDI Wallets to access online services, such as adult content and gaming, purchase age-restricted goods, enter venues such as nightclubs or festivals, and access services such as youth discounts and senior benefits. The gambling sector alone has 23 million regular online players in the EU.
Banking 4.0 – „how was the experience for you”
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